![]() The number of nukes depends on the difficulty. Clearing the cell block adds siege tanks to friendly spawns.Īpproaching the enemy base's gate to the north unlocks nukes. The second cell block is west of the second outpost, and has a patrolling raven the south and east corners are detection blind spots. Another allied outpost with bunkers and barracks will be set up. Reduce the entrance defenses from the western high-ground to soften the defenses, and then push through and destroy the outpost with allied help. South of the roadblock is the next enemy outpost. Clearing the cellblock adds diamondbacks to allied spawns. The first cell block is north-west of the roadblock watch for the enemy siege tank in the eastern corner. Use the parallel path to the south to get behind the next fortified roadblock destroy the siege tanks in the rear then the bunkers and missile turret in front. On higher difficulties, enemy units may be close enough to attack. On higher difficulties, at least on Brutal, no bunkers will be placed at all.Ĭontinuing south-west a ghost will use EMP to temporarily reveal Tosh. Once cleared, an allied outpost with bunkers and barracks will be built here. North through the fence is an enemy outpost with a factory, missile turret, and hellions. Destroy the eastern bunker and missile turret with allied units. At the first bunkers, use the high ground to the west to destroy the western bunker and siege tank first. The first areas introduce Tosh's abilities. Kite enemy units that cannot be destroyed from standing outside the circle. The range of detectors is marked as a circle when Tosh is close by. Allied medics also heal Tosh.ĭestroying detectors ( missile turrets, ravens) is a high priority. Consumption allows Tosh to regain energy by damaging an allied unit, draining half their HP to instantly recovery two points of energy for each point of life drained. Mind Blast inflicts damage and stuns enemy units in a small area of effect. Psi shield provides a plasma shield-like barrier that absorbs damage until it runs out of HP or time runs out. Tosh is permanently cloaked and has three abilities. On Brutal difficulty, the Dominion's units will overpower the Raiders without Tosh's intervention. The Raiders' attack needs Tosh's help to break through Dominion defenses. Both sides regularly spawn non-controllable units which automatically attack across the map toward the opposing base. The only controllable unit is the Raider's hero, Tosh. The mission has as an Aeon of Strife-like format with two teams, Raynor's Raiders and the Dominion. StarCraft 2- Wings of Liberty - Mission (Optional) - Breakout Walkthrough - Hard Difficulty Though they helped with their release, the Raiders were generally distrustful of the spectres. After Mission Main article: campaign quotations Aftermath Jim Raynor believed Horner's future would come, but opined that those in the struggle purely for their hatred of Mengsk and Dominion would have no place in it. However, Gabriel Tosh thought it foolish to have such lofty goals tyranny could only be succeeded by tyranny, and one could only fight the present enemy. ![]() ![]() Matt Horner saw the freeing of the dissidents as another step toward securing an equitable future for all terrans. Raynor, Horner, and Tosh confer after the mission In the confusion, the Raiders secured some nuclear warheads that Tosh used to destroy the guard's forces. Tosh used his abilities to sneak into the prison to kill the guards and liberate the prisoners, all the while Raynor's Raiders distracted them with a frontal assault. Nova tipped off the prison, which enhanced its security. Tosh, meanwhile, tried to convince Raynor to cooperate with him, so he could use the spectres against the Dominion.Īlthough Raynor was disappointed that Tosh had not told him his real plans from the start, he was still willing to trust Tosh over a Dominion agent, and the Raiders decided to free the prisoners of New Folsom. Nova went on to claim that any ghost that became a spectre went on a psychotic killing spree, and Tosh or any freed spectre would do the same thing. Nova told him that Tosh was lying, while Tosh (who was still in communication) claimed that Nova "just couldn't handle it". It was Nova, whom Jim Raynor recognized as a Dominion ghost. Mission Briefing Īs the Hyperion approached New Folsom, Gabriel Tosh slipped away early while a heavily encrypted transmission was picked up by Matt Horner. The Terran Dominion inherited the prison from the Terran Confederacy and continued to hold political opponents and other critics there. New Folsom Prison was a notorious facility used to hold prisoners too valuable or popular to liquidate.
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